Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
When mastermage learned all secrets of the world, he becomes a Guru. Guru is probably the most effective unit in the era. He is powerful and he regenerates himself. During defence, he creates an ice statis which is the best protection ever seen.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Mastermage |
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Advances to: | |
Cost: | 999 |
HP: | 60 |
Movement: | 6 |
XP: | 100 |
Level: | 4 |
Alignment: | neutral |
ID | I8 enlightened_Guru |
Abilities: | leadership, regenerates |
light touch arcane | 10 - 2 melee | magical | |
seal impact | 15 - 4 ranged | magical |
Resistances: | |
---|---|
blade | 10% |
pierce | 10% |
impact | 10% |
fire | 30% |
cold | 30% |
arcane | 30% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | - | 100% |
Cave Wall | - | 100% |
Chasm | - | 100% |
Deep Water | - | 100% |
Forest | - | 100% |
Grassland | - | 100% |
Hills | - | 100% |
Mountains | - | 100% |
Mushroom Grove | - | 100% |
Sand | - | 100% |
Shallow Water | - | 100% |
Snow | - | 100% |
Swamp | - | 100% |
Village | - | 100% |